Luckily, they both offer alternate control schemes that map those half and full pulls of the trigger to different places on the controller, but there’s nothing to say that all PS5 exclusives will be so willing to let players remap the triggers to other buttons. The big problem that I anticipated when getting ready to play both Returnal and Rift Apart was the fact that both games made use of the adaptive triggers not just to simulate things like resistance or a jammed weapon, but as additional buttons necessary for being successful at the games’ combat. Playing them both went about as well as you might expect. The next games on my list were Returnal and Ratchet and Clank: Rift Apart, two games that also lean heavily into the features of the controller that would be absent on the mobile version. The game comes to a complete stop when faced with any of the “gimmick sections” of the levels that require things like tilting the controller, blowing into it to power fans, or using the touchpad with any level of precision.Īstro’s Playroom was the only PS5 game that was unfinishable on the PlayStation Backbone, but that’s not to say that it was the only one that felt compromised. There are missing features throughout such as the 3D audio footsteps of Astro Bot walking around the interior of the PS5. To be blunt: The game is borderline unplayable using the PlayStation Backbone. Things were off to a poor start when I booted up Astro’s Playroom, a game that comes automatically downloaded on every PS5 and, while certainly fun in itself, essentially serves as a tech demo for the DualSense. I tested out a handful of PS5-exclusive titles using the PlayStation Backbone and was left feeling underwhelmed. Image used with permission by copyright holder That normally wouldn’t be a problem if this were some unheard-of third-party device, but because it’s an official PlayStation product, the fact that those features are missing is a huge problem when you go to play PS5 games. It’s a standard gamepad that, while still of high quality, is about as bare-bones as you can get. The PlayStation Backbone has none of that. These are features that, in one way or another, every PlayStation 5-exclusive title has capitalized on, giving each one a literal unique feeling. It’s essentially everything you need in a controller and more thanks to its exclusive features like haptic feedback, adaptive triggers, and 3D audio. On a base level, it’s extremely comfortable to hold and has a real weight and level of responsiveness to it. The DualSense is an excellent controller. ![]() PlayStation gets into the streaming handheld game with Project Q PlayStation Showcase teased Sony’s live service future, but I’m not impressed yet PS5 finally gets Dolby Atmos device support in latest system software beta
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