Older versions may have buggy graphics and shaders in standalone, though it's video card- and driver-dependent.Shares its LLE audio engine with bsnes.Fast enough for pretty much any toaster (even Pentium 1 or 2 machines, though for a decent experience, you'll want at least a late Pentium 3).Compatible with most games, even many ROM hacks that make use of emulator quirks.For maximum authenticity, higan offers better ROM management, but newcomers who care more about playing the ROMs they have should stick with the bsnes release.Incompatible with old ROM hacks made to take advantage of emulator quirks, much like real hardware.Should play all commercially released games without trouble, assuming you have the power. ↑ snes9x2010_libretro (Snes9x Next & 1.53) has no PS4 support.Ĭomparisons higan / ares / bsnes.If it ever is supported in the future, it will likely be via the mednafen's SNES module instead of the GB module. ↑ Super Game Boy is presently not supported.↑ MAME 0.257 version compatibility status for nintendo Super System.↑ It's not being built currently, but the repo is on github if someone wants to build it again.↑ As of ares v127, ares developers now provide a new option in the emulator settings: 'Pixel Accuracy' when this is enabled, any core that supports a pixel accurate mode will use it.↑ 3.0 3.1 Only bsnes-mercury libretro core supports RetroAchievements.↑ 2.0 2.1 Recommended to use bsnes-plus for BS-X and Data Pack emulation.Versions of bsnes at and before v073 used the Gambatte core for its Super Game Boy functionality. However, it is by far the least maintained of the GB cores and is missing a significant amount of accuracy improvements to bsnes + SameBoy. ↑ 1.0 1.1 Super Gameboy is available and implemented using the bsnes core.While the Super Famicom did well in Japan, outselling the PC-Engine, outside of Japan during that time the SNES had fierce competition with SEGA's Genesis (known in other regions as the Mega Drive).Įmulation for the Super Famicom/SNES is robust, with several high-quality emulators for various systems, some of which are cycle-accurate. The console would release outside of Japan as the SNES on August 23, 1991, in North America. The Super Nintendo Entertainment System (SNES) is a 16-bit, fourth-generation home video game console released by Nintendo originally released as the Super Famicom, in Japan, on November 21, 1990. Everybody's mileage will vary of course.For other emulators that run on SNES hardware, see Emulators on SNES. ![]() I disable Threaded Video and make sure the Audio Resampler is set to "lowest."īilinear filtering works well, as do a few shaders. I set input polling to "late" instead of "early." I also generally leave the audio buffer alone. It may be a placebo but it seems that helps a great deal. I am curious to see what a tethered controller over OTG does.Īnother area I think helps, (but I have no way of testing) is setting the aspect ratio to "Core Provided" and Integer Scaling that. I am not 100% sure on this, but keeping it to 1 or 2 feels tighter than than 0, (It's default is 1.)Įven still, I have found despite Libretro's robust latency reduction tech (way tighter responsiveness than the stand-alone Snes9x emulator on the Google Play Store) I think Android and Bluetooth are more inherently laggy than Windows and Bluetooth. What I didn't realize at the time, but after scouring Libretro's forums, was this can have a similar effect to frame delays or late input polling. Not sure if it helps, but there's an option in the latency settings that is supposed to help multiple button inputs by delaying the emulator. ![]() I was doing 2 runaheads but the animation chopping off threw me off. I activate "auto-frame delay" so it can drop that if the FPS suffers and audio gets choppy. ![]() I keep a moderate amount of frame delays. (Getting 1 frame tighter is better than struggling to achieve perfect sync with CPU and GPU which I believe happens with some Android devices.) I usually run Hard GPU Sync to "0" on other devices, but after some experimenting, 1 for Snes9x works for me. I use a Samsung A32 5G with a Bluetooth X Box One controller. Yeah I tried a few things from that video.
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